Choose an algorithm, load an image, then press Start.
Evolution paused — export a sprite sheet (PNG strip) or video (WebM) below.
Error
Last step (ms)
Shapes / s
Total shapes
Elapsed
0 ms
Last step
0 ms
Gen / sec
0
Shapes / sec
0
Error
0
Shapes
0
Generation
0
Canvas
—
Exports use the same pixel size as the evolving canvas (uniform scale; aspect ratio unchanged).